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Destiny 2 range calculator12/13/2023 Our full name represents the outer self, exposed and aware. Our name assumes, from the outset, a very special meaning for our family. Many of us inherit the names of people who are special and significant to our parents or who they want to honor by giving us their names. It is what distinguishes us from everyone else and connects us to the energy of our ancestors. Our Destiny Number is part of our individuality. It's because of the conversion to decimal form: we're working backwards from 1x, and because we're using percentage 'reductions' (not 'increases') DR decimal numbers will ALWAYS be a value between 0.0 and 1.0 (which can be read as "no DR bonus" and "essentially immunity" respectively).Calculate Destiny Number - What it Means in Numerology read as "you receive 25% reduced damage") With DR - from the perspective of percentage reductions - 25% = 0.75x With Damage Modifiers - from the perspective of percentage increases - 25% = 1.25x However to actually calculate them it's a little different. Yes! All Resistance Modifiers stack multiplicatively, similiar to Damage Modifiers. This section also covers the other modifiers which makes Combatants do reduced damage to you and is under the umbrella term of "damage resistance". This is mostly done by intrinsic bonuses or adding effects to your character, but the same principle applies when you cause Enemies to do less outgoing damage.ĭR is helpful to bolster your defenses, especially in end-game or upper-tier activity difficulties where the aspect of survivability is more desirable.ĭR can be activated and is found on a plethora of Mods, Abilities, and even some Exotics. You can identify this visually by watching the Overload's 'body chains' pulsate white once it stops pulsating it can then be Stunned as normal.ĭisruption Rounds can still be applied during this immunity phase.ĭamage Resistance - or referred to as "DR" for short and throughout this Guide Overview - is where instead of incoming damage doing its full amount to you, it does a reduced amount. Overload Champions have "cooldown" phases after recovering that blocks further Stunning for a short duration - higher difficulty activities increases this immunity duration. If an Overload Champion is not assassinated in time or is not successively Disrupted it will heal itself back to full health. Higher difficulty activities reduces this stun duration.Ĭonsistently applying Disruption Rounds also disables Overload Champion's super-charged abilities and health regeneration, even if they have recovered and are temporarily unable to stunned again due to the cooldown duration. If the Barrier Champion is not assassinated in time it will heal itself back to full health and be able to cast its Orb Shield once more.īarrier Champions do not have "immunity" to further Stunning, but they do have an "Unguarded" phases where they will not spawn their Orb Shield for a short duration - higher difficulty activities reduces this unguarded duration.ĭisruption Rounds disables and stuns the Overload Champion in their place for a short duration and are unable to self-heal, attack, or use their abilities. It begins to regenerate health after 0.8s, or 1.6s if Shield-Piercing damage has been dealt. If the Orb Shield is not destroyed in time it will regenerate its Shield HP back to full. Higher difficulty activities reduces this stun duration.ĭuring this vulnerability period they are susceptible to all damage. Shield-Piercing Rounds pierces and damages Orb Shields HP.ĭestroying the Orb Shield disables and stuns the Barrier Champion in their place and are unable to self-heal, attack, or use defensive capabilities. Sometime in the future all of this will be shifted to a dedicated website and these sheets will be sunset permanentlyīarrier Champions cast their Shield at the following thresholds: 60% in Hero activities, 75% in Legend activities, and 85% in Master/Grandmaster activities. These spreadsheets will be stripped down so old data/info doesn't get sourced, but I will be keeping them around temporarily to hold any extraneous, additional, and supplimentary information and to house my infographics. Infographics are much more user and device friendly spreadsheets are notīut this isn't the end of this spreadsheet - for now. Working on these spreadsheets has been great overall but I want boost my mental healthĤ. I cannot feasibly voluntarily work on both spreadsheet and infographic versions on top of juggling my IRL workģ. I've been wanting to create infographics of the topics covered in this spreadsheet for a while makes sense to 'reset' with LightfallĢ. I'm not disappearing! I'm just moving from one format to another. With the huge overhauls in Lightfall I have decided to stop updating these spreadsheets and move onto something new.
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